Sizing an MFC Window
I think you're looking for PreCreateWindow and that your app isn't dialog based.
It's a virtual member function of CWnd class and it's called by framework just before a window is created. So it's a right place to place your changes.
You should write something like this:
BOOL CMyWindow::PreCreateWindow(CREATESTRUCT& cs)
{
cs.cy = 640; // width
cs.cx = 480; // height
cs.y = 0; // top position
cs.x = 0; // left position
// don't forget to call base class version, suppose you derived you window from CWnd
return CWnd::PreCreateWindow(cs);
}
Find your screen size with ..
CRect rect;
SystemParametersInfo(SPI_GETWORKAREA,0,&rect,0);
screen_x_size=rect.Width();
screen_y_size=rect.Height();
use these values to calculate the X and Y size of your window then ..
::SetWindowPos(m_hWnd,HWND_TOPMOST,0,0,main_x_size,main_y_size,SWP_NOZORDER);
Where main_x_size
and main_y_size
are your sizes.
You can also set the size (with SetWindowPos()
) from within CMainFrame::OnCreate()
, or in the CWinApp
-derived class' InitInstance
. Look for the line that says pMainFrame->ShowWindow()
, and call pMainFrame->SetWindowPos()
before that line. That's where I always do it.