Example 1: emit cheatsheet
io.on("connection", (socket) => {
// sending to the client
socket.emit("hello", "can you hear me?", 1, 2, "abc");
// sending to all clients except sender
socket.broadcast.emit("broadcast", "hello friends!");
// sending to all clients in "game" room except sender
socket.to("game").emit("nice game", "let's play a game");
// sending to all clients in "game1" and/or in "game2" room, except sender
socket.to("game1").to("game2").emit("nice game", "let's play a game (too)");
// sending to all clients in "game" room, including sender
io.in("game").emit("big-announcement", "the game will start soon");
// sending to all clients in namespace "myNamespace", including sender
io.of("myNamespace").emit("bigger-announcement", "the tournament will start soon");
// sending to a specific room in a specific namespace, including sender
io.of("myNamespace").to("room").emit("event", "message");
// sending to individual socketid (private message)
io.to(socketId).emit("hey", "I just met you");
// WARNING: `socket.to(socket.id).emit()` will NOT work, as it will send to everyone in the room
// named `socket.id` but the sender. Please use the classic `socket.emit()` instead.
// sending with acknowledgement
socket.emit("question", "do you think so?", (answer) => {});
// sending without compression
socket.compress(false).emit("uncompressed", "that's rough");
// sending a message that might be dropped if the client is not ready to receive messages
socket.volatile.emit("maybe", "do you really need it?");
// sending to all clients on this node (when using multiple nodes)
io.local.emit("hi", "my lovely babies");
// sending to all connected clients
io.emit("an event sent to all connected clients");
});
Example 2: socket emit to specific room using nodejs socket.io
io.on('connection', function(socket){ socket.to('some room').emit('some event');});
Example 3: socket emit cheat sheet
io.on('connect', onConnect);function onConnect(socket){ // sending to the client socket.emit('hello', 'can you hear me?', 1, 2, 'abc'); // sending to all clients except sender socket.broadcast.emit('broadcast', 'hello friends!'); // sending to all clients in 'game' room except sender socket.to('game').emit('nice game', "let's play a game"); // sending to all clients in 'game1' and/or in 'game2' room, except sender socket.to('game1').to('game2').emit('nice game', "let's play a game (too)"); // sending to all clients in 'game' room, including sender io.in('game').emit('big-announcement', 'the game will start soon'); // sending to all clients in namespace 'myNamespace', including sender io.of('myNamespace').emit('bigger-announcement', 'the tournament will start soon'); // sending to a specific room in a specific namespace, including sender io.of('myNamespace').to('room').emit('event', 'message'); // sending to individual socketid (private message) io.to(socketId).emit('hey', 'I just met you'); // WARNING: `socket.to(socket.id).emit()` will NOT work, as it will send to everyone in the room // named `socket.id` but the sender. Please use the classic `socket.emit()` instead. // sending with acknowledgement socket.emit('question', 'do you think so?', function (answer) {}); // sending without compression socket.compress(false).emit('uncompressed', "that's rough"); // sending a message that might be dropped if the client is not ready to receive messages socket.volatile.emit('maybe', 'do you really need it?'); // specifying whether the data to send has binary data socket.binary(false).emit('what', 'I have no binaries!'); // sending to all clients on this node (when using multiple nodes) io.local.emit('hi', 'my lovely babies'); // sending to all connected clients io.emit('an event sent to all connected clients');};
Example 4: socket emit to specific room using nodejs socket.io
io.on('connection', socket => { socket.on('disconnecting', () => { const rooms = Object.keys(socket.rooms); // the rooms array contains at least the socket ID }); socket.on('disconnect', () => { // socket.rooms === {} });});
Example 5: node socket.io send
io.on('connect', onConnect);
function onConnect(socket){
// sending to the client
socket.emit('hello', 'can you hear me?', 1, 2, 'abc');
// sending to all clients except sender
socket.broadcast.emit('broadcast', 'hello friends!');
// sending to all clients in 'game' room except sender
socket.to('game').emit('nice game', "let's play a game");
// sending to all clients in 'game1' and/or in 'game2' room, except sender
socket.to('game1').to('game2').emit('nice game', "let's play a game (too)");
// sending to all clients in 'game' room, including sender
io.in('game').emit('big-announcement', 'the game will start soon');
// sending to all clients in namespace 'myNamespace', including sender
io.of('myNamespace').emit('bigger-announcement', 'the tournament will start soon');
// sending to a specific room in a specific namespace, including sender
io.of('myNamespace').to('room').emit('event', 'message');
// sending to individual socketid (private message)
io.to(`${socketId}`).emit('hey', 'I just met you');
// WARNING: `socket.to(socket.id).emit()` will NOT work, as it will send to everyone in the room
// named `socket.id` but the sender. Please use the classic `socket.emit()` instead.
// sending with acknowledgement
socket.emit('question', 'do you think so?', function (answer) {});
// sending without compression
socket.compress(false).emit('uncompressed', "that's rough");
// sending a message that might be dropped if the client is not ready to receive messages
socket.volatile.emit('maybe', 'do you really need it?');
// specifying whether the data to send has binary data
socket.binary(false).emit('what', 'I have no binaries!');
// sending to all clients on this node (when using multiple nodes)
io.local.emit('hi', 'my lovely babies');
// sending to all connected clients
io.emit('an event sent to all connected clients');
};