socket.io client nodejs code example

Example 1: socket io script

<script src="/socket.io/socket.io.js"></script>
<script>
  const socket = io();
</script>

Example 2: socket io connect to namespace

var io  = require('socket.io')(http, { path: '/myapp/socket.io'});

io
.of('/my-namespace')
.on('connection', function(socket){
    console.log('a user connected with id %s', socket.id);

    socket.on('my-message', function (data) {
        io.of('my-namespace').emit('my-message', data);
        // or socket.emit(...)
        console.log('broadcasting my-message', data);
    });
});

Example 3: socket.io client send data node js server

var socket = io.connect('http://localhost');
socket.emit('my other event', { my: 'data' });
//server side
io.sockets.on('connection', function (socket) {
  socket.on('my other event', function (data) {
    console.log(data);
  });
});
//sending data from the user via a socket.io
socket.on("test", function (data) {
    data.forEach(obj => {
        console.log("Yer : " + obj.yer + ", Lat : " + obj.lat + ", Long : " + obj.lng);
    })
});

Example 4: socket io node js

npm install socket.io

Example 5: node socket.io send

io.on('connect', onConnect);

function onConnect(socket){

  // sending to the client
  socket.emit('hello', 'can you hear me?', 1, 2, 'abc');

  // sending to all clients except sender
  socket.broadcast.emit('broadcast', 'hello friends!');

  // sending to all clients in 'game' room except sender
  socket.to('game').emit('nice game', "let's play a game");

  // sending to all clients in 'game1' and/or in 'game2' room, except sender
  socket.to('game1').to('game2').emit('nice game', "let's play a game (too)");

  // sending to all clients in 'game' room, including sender
  io.in('game').emit('big-announcement', 'the game will start soon');

  // sending to all clients in namespace 'myNamespace', including sender
  io.of('myNamespace').emit('bigger-announcement', 'the tournament will start soon');

  // sending to a specific room in a specific namespace, including sender
  io.of('myNamespace').to('room').emit('event', 'message');

  // sending to individual socketid (private message)
  io.to(`${socketId}`).emit('hey', 'I just met you');

  // WARNING: `socket.to(socket.id).emit()` will NOT work, as it will send to everyone in the room
  // named `socket.id` but the sender. Please use the classic `socket.emit()` instead.

  // sending with acknowledgement
  socket.emit('question', 'do you think so?', function (answer) {});

  // sending without compression
  socket.compress(false).emit('uncompressed', "that's rough");

  // sending a message that might be dropped if the client is not ready to receive messages
  socket.volatile.emit('maybe', 'do you really need it?');

  // specifying whether the data to send has binary data
  socket.binary(false).emit('what', 'I have no binaries!');

  // sending to all clients on this node (when using multiple nodes)
  io.local.emit('hi', 'my lovely babies');

  // sending to all connected clients
  io.emit('an event sent to all connected clients');

};

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