Example 1: js socket.emit
const socket = io('ws://localhost:3000');
socket.on('connect', () => {
// either with send()
socket.send('Hello!');
// or with emit() and custom event names
socket.emit('salutations', 'Hello!', { 'mr': 'john' }, Uint8Array.from([1, 2, 3, 4]));});
// handle the event sent with socket.send()
socket.on('message', data => {
console.log(data);
});
// handle the event sent with socket.emit()
socket.on('greetings', (elem1, elem2, elem3) => {
console.log(elem1, elem2, elem3);
});
Example 2: socket..io
<script src="https://cdn.socket.io/socket.io-3.0.1.min.js"></script>
Example 3: socket io
npm install --save socket.io
Example 4: node socket.io send
io.on('connect', onConnect);
function onConnect(socket){
// sending to the client
socket.emit('hello', 'can you hear me?', 1, 2, 'abc');
// sending to all clients except sender
socket.broadcast.emit('broadcast', 'hello friends!');
// sending to all clients in 'game' room except sender
socket.to('game').emit('nice game', "let's play a game");
// sending to all clients in 'game1' and/or in 'game2' room, except sender
socket.to('game1').to('game2').emit('nice game', "let's play a game (too)");
// sending to all clients in 'game' room, including sender
io.in('game').emit('big-announcement', 'the game will start soon');
// sending to all clients in namespace 'myNamespace', including sender
io.of('myNamespace').emit('bigger-announcement', 'the tournament will start soon');
// sending to a specific room in a specific namespace, including sender
io.of('myNamespace').to('room').emit('event', 'message');
// sending to individual socketid (private message)
io.to(`${socketId}`).emit('hey', 'I just met you');
// WARNING: `socket.to(socket.id).emit()` will NOT work, as it will send to everyone in the room
// named `socket.id` but the sender. Please use the classic `socket.emit()` instead.
// sending with acknowledgement
socket.emit('question', 'do you think so?', function (answer) {});
// sending without compression
socket.compress(false).emit('uncompressed', "that's rough");
// sending a message that might be dropped if the client is not ready to receive messages
socket.volatile.emit('maybe', 'do you really need it?');
// specifying whether the data to send has binary data
socket.binary(false).emit('what', 'I have no binaries!');
// sending to all clients on this node (when using multiple nodes)
io.local.emit('hi', 'my lovely babies');
// sending to all connected clients
io.emit('an event sent to all connected clients');
};
Example 5: socket.io documentation
const socket = new WebSocket('ws://localhost:3000');socket.onopen(() => { socket.send('Hello!');});socket.onmessage(data => { console.log(data);});
Example 6: how to check whether the user is online or not using socket.io
const users = {};
io.on('connection', function(socket){
console.log('a user connected');
socket.on('login', function(data){
console.log('a user ' + data.userId + ' connected');
// saving userId to array with socket ID
users[socket.id] = data.userId;
});
socket.on('disconnect', function(){
console.log('user ' + users[socket.id] + ' disconnected');
// remove saved socket from users object
delete users[socket.id];
});
});