Example 1: create a web server node js w socket.io
var app = require('express')();
var http = require('http').createServer(app);
var io = require('socket.io')(http);
app.get('/', (req, res) => {
// Ran when a GET request to path '/'
res.sendFile(__dirname + '/index.html');
});
io.on('connection', (socket) => {
// Ran when a socket connected
});
http.listen(3000, () => {
// Ran when server is ready to take requestes
});
Example 2: js socket.emit
const socket = io('ws://localhost:3000');
socket.on('connect', () => {
// either with send()
socket.send('Hello!');
// or with emit() and custom event names
socket.emit('salutations', 'Hello!', { 'mr': 'john' }, Uint8Array.from([1, 2, 3, 4]));});
// handle the event sent with socket.send()
socket.on('message', data => {
console.log(data);
});
// handle the event sent with socket.emit()
socket.on('greetings', (elem1, elem2, elem3) => {
console.log(elem1, elem2, elem3);
});
Example 3: socket.io client send data node js server
var socket = io.connect('http://localhost');
socket.emit('my other event', { my: 'data' });
//server side
io.sockets.on('connection', function (socket) {
socket.on('my other event', function (data) {
console.log(data);
});
});
//sending data from the user via a socket.io
socket.on("test", function (data) {
data.forEach(obj => {
console.log("Yer : " + obj.yer + ", Lat : " + obj.lat + ", Long : " + obj.lng);
})
});
Example 4: socket io node js
npm install socket.io
Example 5: socket io nodejs
const express = require('express');const app = express();const http = require('http');const server = http.createServer(app);const { Server } = require("socket.io");const io = new Server(server);app.get('/', (req, res) => { res.sendFile(__dirname + '/index.html');});io.on('connection', (socket) => { console.log('a user connected');});server.listen(3000, () => { console.log('listening on *:3000');});
Example 6: node socket.io send
io.on('connect', onConnect);
function onConnect(socket){
// sending to the client
socket.emit('hello', 'can you hear me?', 1, 2, 'abc');
// sending to all clients except sender
socket.broadcast.emit('broadcast', 'hello friends!');
// sending to all clients in 'game' room except sender
socket.to('game').emit('nice game', "let's play a game");
// sending to all clients in 'game1' and/or in 'game2' room, except sender
socket.to('game1').to('game2').emit('nice game', "let's play a game (too)");
// sending to all clients in 'game' room, including sender
io.in('game').emit('big-announcement', 'the game will start soon');
// sending to all clients in namespace 'myNamespace', including sender
io.of('myNamespace').emit('bigger-announcement', 'the tournament will start soon');
// sending to a specific room in a specific namespace, including sender
io.of('myNamespace').to('room').emit('event', 'message');
// sending to individual socketid (private message)
io.to(`${socketId}`).emit('hey', 'I just met you');
// WARNING: `socket.to(socket.id).emit()` will NOT work, as it will send to everyone in the room
// named `socket.id` but the sender. Please use the classic `socket.emit()` instead.
// sending with acknowledgement
socket.emit('question', 'do you think so?', function (answer) {});
// sending without compression
socket.compress(false).emit('uncompressed', "that's rough");
// sending a message that might be dropped if the client is not ready to receive messages
socket.volatile.emit('maybe', 'do you really need it?');
// specifying whether the data to send has binary data
socket.binary(false).emit('what', 'I have no binaries!');
// sending to all clients on this node (when using multiple nodes)
io.local.emit('hi', 'my lovely babies');
// sending to all connected clients
io.emit('an event sent to all connected clients');
};