StackExchange.Redis - LockTake / LockRelease Usage

There is my part of code for lock->get->modify(if required)->unlock actions with comments.

    public static T GetCachedAndModifyWithLock<T>(string key, Func<T> retrieveDataFunc, TimeSpan timeExpiration, Func<T, bool> modifyEntityFunc,
       TimeSpan? lockTimeout = null, bool isSlidingExpiration=false) where T : class
    {
        
        int lockCounter = 0;//for logging in case when too many locks per key
        Exception logException = null;

        var cache = Connection.GetDatabase();
        var lockToken = Guid.NewGuid().ToString(); //unique token for current part of code
        var lockName = key + "_lock"; //unique lock name. key-relative.
        T tResult = null;
        
        while ( lockCounter < 20)
        {
            //check for access to cache object, trying to lock it
            if (!cache.LockTake(lockName, lockToken, lockTimeout ?? TimeSpan.FromSeconds(10)))
            {
                lockCounter++;
                Thread.Sleep(100); //sleep for 100 milliseconds for next lock try. you can play with that
                continue;
            }

            try
            {
                RedisValue result = RedisValue.Null;

                if (isSlidingExpiration)
                {
                    //in case of sliding expiration - get object with expiry time
                    var exp = cache.StringGetWithExpiry(key);
                    
                    //check ttl.
                    if (exp.Expiry.HasValue && exp.Expiry.Value.TotalSeconds >= 0)
                    {
                        //get only if not expired
                        result = exp.Value;
                    }
                }
                else //in absolute expiration case simply get
                {
                    result = cache.StringGet(key);
                }

                //"REDIS_NULL" is for cases when our retrieveDataFunc function returning null (we cannot store null in redis, but can store pre-defined string :) )
                if (result.HasValue && result == "REDIS_NULL") return null;
                //in case when cache is epmty
                if (!result.HasValue)
                {
                    //retrieving data from caller function (from db from example)
                    tResult = retrieveDataFunc();

                    if (tResult != null)
                    {
                        //trying to modify that entity. if caller modifyEntityFunc returns true, it means that caller wants to resave modified entity.
                        if (modifyEntityFunc(tResult))
                        {
                            //json serialization
                            var json = JsonConvert.SerializeObject(tResult);
                            cache.StringSet(key, json, timeExpiration);
                        }
                    }
                    else
                    {
                        //save pre-defined string in case if source-value is null.
                        cache.StringSet(key, "REDIS_NULL", timeExpiration);
                    }
                }
                else
                {
                    //retrieve from cache and serialize to required object
                    tResult = JsonConvert.DeserializeObject<T>(result);
                    //trying to modify
                    if (modifyEntityFunc(tResult))
                    {
                        //and save if required
                        var json = JsonConvert.SerializeObject(tResult);
                        cache.StringSet(key, json,  timeExpiration);
                    }
                }

                //refresh exiration in case of sliding expiration flag
                if(isSlidingExpiration)
                    cache.KeyExpire(key, timeExpiration);
            }
            catch (Exception ex)
            {
                logException = ex;
            }
            finally
            {                    
                cache.LockRelease(lockName, lockToken);
            }
            break;
        }

        if (lockCounter >= 20 || logException!=null)
        {
            //log it
        }

        return tResult;
    }

and usage :

public class User
{
    public int ViewCount { get; set; }
}

var cachedAndModifiedItem = GetCachedAndModifyWithLock<User>( 
        "MyAwesomeKey", //your redis key
        () => // callback to get data from source in case if redis's store is empty
        {
            //return from db or kind of that
            return new User() { ViewCount = 0 };
        }, 
        TimeSpan.FromMinutes(10), //object expiration time to pass in Redis
        user=> //modify object callback. return true if you need to save it back to redis
        {
            if (user.ViewCount< 3)
            {
                user.ViewCount++;
                return true; //save it to cache
            }
            return false; //do not update it in cache
        },
        TimeSpan.FromSeconds(10), //lock redis timeout. if you will have race condition situation - it will be locked for 10 seconds and wait "get_from_db"/redis read/modify operations done.
        true //is expiration should be sliding.
        );

That code can be improved (for example, you can add transactions for less count call to cache and etc), but i glad it will be helpfull for you.


There are 3 parts to a lock:

  • the key (the unique name of the lock in the database)
  • the value (a caller-defined token which can be used both to indicate who "owns" the lock, and to check that releasing and extending the lock is being done correctly)
  • the duration (a lock intentionally is a finite duration thing)

If no other value comes to mind, a guid might make a suitable "value". We tend to use the machine-name (or a munged version of the machine name if multiple processes could be competing on the same machine).

Also, note that taking a lock is speculative, not blocking. It is entirely possible that you fail to obtain the lock, and hence you may need to test for this and perhaps add some retry logic.

A typical example might be:

RedisValue token = Environment.MachineName;
if(db.LockTake(key, token, duration)) {
    try {
        // you have the lock do work
    } finally {
        db.LockRelease(key, token);
    }
}

Note that if the work is lengthy (a loop, in particular), you may want to add some occasional LockExtend calls in the middle - again remembering to check for success (in case it timed out).

Note also that all individual redis commands are atomic, so you don't need to worry about two discreet operations competing. For more complexing multi-operation units, transactions and scripting are options.