std::cin.getline( ) vs. std::cin
Let's take std::cin.getline()
apart. First, there's std::
. This is the namespace in which the standard library lives. It has hundreds of types, functions and objects.
std::cin
is such an object. It's the standard character input object, defined in <iostream>
. It has some methods of its own, but you can also use it with many free functions. Most of these methods and functions are ways to get one or more characters from the standard input.
Finally, .getline()
is one such method of std::cin
(and other similar objects). You tell it how many characters it should get from the object on its left side (std::cin
here), and where to put those characters. The precise number of characters can vary: .getline()
will stop in three cases:
1. The end of a line is reached
2. There are no characters left in the input (doesn't happen normally on std::cin
as you can keep typing)
3. The maximum number of characters is read.
There are other methods and functions that can be used with the std::cin
object, e.g.
std::string s;
int i;
std::cin >> s; // Read a single word from std::cin
std::cin >> i; // Read a single number from std::cin
std::getline(std::cin, s); // Read an entire line (up to \n) from std::cin
std::cin.ignore(100); // Ignore the next 100 characters of std::cin
In case with char*, std::cin.getline
getting line, instead of std::cin
getting first word.
Did you read any documentation (e.g. http://www.cplusplus.com/reference/string/getline/)?
Basically, std::cin
(or more generally, any std::istream
) is used directly in order to obtain formatted input, e.g. int x; std::cin >> x;
. std::cin.getline()
is used simply to fill a raw char *
buffer.