Storing CLLocationCoordinates2D in NSMutableArray

Here’s another way, using the builtin type NSValue which is made for exactly this purpose:

CLLocationCoordinate2D new_coordinate = { latitude, longitude };
[points addObject:[NSValue valueWithBytes:&new_coordinate objCType:@encode(CLLocationCoordinate2D)]];

To retrieve the value use the following code:

CLLocationCoordinate2D old_coordinate;
[[points objectAtIndex:0] getValue:&old_coordinate];

Starting with iOS 6, there's the NSValueMapKitGeometryExtensions for NSValue:

NSMutableArray *points = [NSMutableArray array];
CLLocationCoordinate2D new_coordinate = CLLocationCoordinate2DMake(latitude, longitude);
[points addObject:[NSValue valueWithMKCoordinate:new_coordinate]];

And to retrieve the value:

CLLocationCoordinate2D coordinate = [[points objectAtIndex:0] MKCoordinateValue];

The NSValueMapKitGeometryExtensions require MapKit.framework
CLLocationCoordinate2DMake() requires CoreLocation.framework, so these imports are required:

#import <MapKit/MapKit.h>
#import <CoreLocation/CoreLocation.h>

There's no leak, just a waste of heap memory.

You could just use

CLLocationCoordinate2D new_coordinate;
new_coordinate.latitude = latitude;
new_coordinate.longitude = longitude;
[points addObject:[NSData dataWithBytes:&new_coordinate length:sizeof(new_coordinate)]];