Subscribe to INotifyPropertyChanged for nested (child) objects
I think what you're looking for is something like WPF binding.
How INotifyPropertyChanged
works is that the RaisePropertyChanged("BestFriend");
must only be fored when the property BestFriend
changes. Not when anything on the object itself changes.
How you would implement this is by a two step INotifyPropertyChanged
event handler. Your listener would register on the changed event of the Person
. When the BestFriend
gets set/changed, you register on the changed event of the BestFriend
Person
. Then, you start listening on changed events of that object.
This is exactly how WPF binding implements this. The listening to changes of nested objects is done through that system.
The reason this is not going to work when you implement it in Person
is that the levels can become very deep and the changed event of BestFriend
does not mean anything anymore ("what has changed?"). This problem gets larger when you have circular relations where e.g. the best friend of your monther is the mother of your best fiend. Then, when one of the properties change, you get a stack overflow.
So, how you would solve this is to create a class with which you can build listeners. You would for example build a listener on BestFriend.FirstName
. That class would then put an event handler on the changed event of Person
and listen to changes on BestFriend
. Then, when that changes, it puts a listener on BestFriend
and listens for changes of FirstName
. Then, when that changes, it sends raises an event and you can then listen to that. That's basically how WPF binding works.
See http://msdn.microsoft.com/en-us/library/ms750413.aspx for more information on WPF binding.
since I wasn't able to find a ready-to-use solution, I've done a custom implementation based on Pieters (and Marks) suggestions (thanks!).
Using the classes, you will be notified about any change in a deep object tree, this works for any INotifyPropertyChanged
implementing Types and INotifyCollectionChanged
* implementing collections (Obviously, I'm using the ObservableCollection
for that).
I hope this turned out to be a quite clean and elegant solution, it's not fully tested though and there is room for enhancements. It's pretty easy to use, just create an instance of ChangeListener
using it's static Create
method and passing your INotifyPropertyChanged
:
var listener = ChangeListener.Create(myViewModel);
listener.PropertyChanged +=
new PropertyChangedEventHandler(listener_PropertyChanged);
the PropertyChangedEventArgs
provide a PropertyName
which will be always the full "path" of your Objects. For example, if you change your Persons's "BestFriend" Name, the PropertyName
will be "BestFriend.Name", if the BestFriend
has a collection of Children and you change it's Age, the value will be "BestFriend.Children[].Age" and so on. Don't forget to Dispose
when your object is destroyed, then it will (hopefully) completely unsubscribe from all event listeners.
It compiles in .NET (Tested in 4) and Silverlight (Tested in 4). Because the code in seperated in three classes, I've posted the code to gist 705450 where you can grab it all: https://gist.github.com/705450 **
*) One reason that the code is working is that the ObservableCollection
also implements INotifyPropertyChanged
, else it wouldn't work as desired, this is a known caveat
**) Use for free, released under MIT License
Interesting solution Thomas.
I found another solution. It's called Propagator design pattern. You can find more on the web (e.g. on CodeProject: Propagator in C# - An Alternative to the Observer Design Pattern).
Basically, it's a pattern for updating objects in a dependency network. It is very useful when state changes need to be pushed through a network of objects. A state change is represented by an object itself which travels through the network of Propagators. By encapsulating the state change as an object, the Propagators become loosely coupled.
A class diagram of the re-usable Propagator classes:
Read more on CodeProject.