Swift 3 - Fetch All Photos From Library
Swift 5 - Update
First import Photos
Import Photos
Create a variable to hold all the images
var images = [UIImage]()
Main function to grab the assets and request image from asset
fileprivate func getPhotos() {
let manager = PHImageManager.default()
let requestOptions = PHImageRequestOptions()
requestOptions.isSynchronous = false
requestOptions.deliveryMode = .highQualityFormat
// .highQualityFormat will return better quality photos
let fetchOptions = PHFetchOptions()
fetchOptions.sortDescriptors = [NSSortDescriptor(key: "creationDate", ascending: false)]
let results: PHFetchResult = PHAsset.fetchAssets(with: .image, options: fetchOptions)
if results.count > 0 {
for i in 0..<results.count {
let asset = results.object(at: i)
let size = CGSize(width: 700, height: 700)
manager.requestImage(for: asset, targetSize: size, contentMode: .aspectFill, options: requestOptions) { (image, _) in
if let image = image {
self.images.append(image)
self.collectionView.reloadData()
} else {
print("error asset to image")
}
}
}
} else {
print("no photos to display")
}
}
Check first in info.plist that your app is authorized to access photos from library. than Use the below code to access all photos:
PHPhotoLibrary.requestAuthorization { (status) in
switch status {
case .authorized:
print("You Are Authrized To Access")
let fetchOptions = PHFetchOptions()
let allPhotos = PHAsset.fetchAssets(with: .image, options: fetchOptions)
print("Found number of: \(allPhotos.count) images")
case .denied, .restricted:
print("Not allowed")
case .notDetermined:
print("Not determined yet")
}
}
Try this,
first import photos
import Photos
then declare Array for store photo before viewDidLoad()
var allPhotos : PHFetchResult<PHAsset>? = nil
Now write code for fetch photo in viewDidLoad()
/// Load Photos
PHPhotoLibrary.requestAuthorization { (status) in
switch status {
case .authorized:
print("Good to proceed")
let fetchOptions = PHFetchOptions()
self.allPhotos = PHAsset.fetchAssets(with: .image, options: fetchOptions)
case .denied, .restricted:
print("Not allowed")
case .notDetermined:
print("Not determined yet")
}
}
Now write this code for display image from Array
/// Display Photo
let asset = allPhotos?.object(at: indexPath.row)
self.imageview.fetchImage(asset: asset!, contentMode: .aspectFit, targetSize: self.imageview.frame.size)
// Or Display image in Collection View cell
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = self.collectionView.dequeueReusableCell(withReuseIdentifier: "photoCell", for: indexPath) as! SelectPhotoCell
let asset = allPhotos?.object(at: indexPath.row)
cell.imgPicture.fetchImage(asset: asset!, contentMode: .aspectFit, targetSize: cell.imgPicture.frame.size)
return cell
}
extension UIImageView{
func fetchImage(asset: PHAsset, contentMode: PHImageContentMode, targetSize: CGSize) {
let options = PHImageRequestOptions()
options.version = .original
PHImageManager.default().requestImage(for: asset, targetSize: targetSize, contentMode: contentMode, options: options) { image, _ in
guard let image = image else { return }
switch contentMode {
case .aspectFill:
self.contentMode = .scaleAspectFill
case .aspectFit:
self.contentMode = .scaleAspectFit
}
self.image = image
}
}
}