SwiftUI: Increase tap/drag area for user interaction
I had the same problem. Except I didn't want the expanded overlay to impact the rest of the layout. If you embed everything in a ZStack and put a rectangle before your interactive object, you can control the size of the gesture. Kind of like this:
Rectangle().frame(width: screen.width, height: 300).opacity(0.001)
.layoutPriority(-1)
Just needed to make sure to set the opacity to next to nothing so you can't see it, and the layout priority to -1 so it doesn't impact the view.
Add a .contentShape(Rectangle())
after the frame
.
I'm sure there are several ways to accomplish this, but this is how i made a big button with the whole area tappable:
Button(action: { someAction() }, label: {
Text("OK")
.frame(minWidth: 200)
.contentShape(Rectangle())
.padding()
})
.background(Color.blue)
.foregroundColor(.white)
.cornerRadius(5.0)