Synchronizing on an Integer value

Use a thread-safe map, such as ConcurrentHashMap. This will allow you to manipulate a map safely, but use a different lock to do the real computation. In this way you can have multiple computations running simultaneous with a single map.

Use ConcurrentMap.putIfAbsent, but instead of placing the actual value, use a Future with computationally-light construction instead. Possibly the FutureTask implementation. Run the computation and then get the result, which will thread-safely block until done.


You really don't want to synchronize on an Integer, since you don't have control over what instances are the same and what instances are different. Java just doesn't provide such a facility (unless you're using Integers in a small range) that is dependable across different JVMs. If you really must synchronize on an Integer, then you need to keep a Map or Set of Integer so you can guarantee that you're getting the exact instance you want.

Better would be to create a new object, perhaps stored in a HashMap that is keyed by the Integer, to synchronize on. Something like this:

public Page getPage(Integer id) {
  Page p = cache.get(id);
  if (p == null) {
    synchronized (getCacheSyncObject(id)) {
      p = getFromDataBase(id);
      cache.store(p);
    }
  }
}

private ConcurrentMap<Integer, Integer> locks = new ConcurrentHashMap<Integer, Integer>();

private Object getCacheSyncObject(final Integer id) {
  locks.putIfAbsent(id, id);
  return locks.get(id);
}

To explain this code, it uses ConcurrentMap, which allows use of putIfAbsent. You could do this:

  locks.putIfAbsent(id, new Object());

but then you incur the (small) cost of creating an Object for each access. To avoid that, I just save the Integer itself in the Map. What does this achieve? Why is this any different from just using the Integer itself?

When you do a get() from a Map, the keys are compared with equals() (or at least the method used is the equivalent of using equals()). Two different Integer instances of the same value will be equal to each other. Thus, you can pass any number of different Integer instances of "new Integer(5)" as the parameter to getCacheSyncObject and you will always get back only the very first instance that was passed in that contained that value.

There are reasons why you may not want to synchronize on Integer ... you can get into deadlocks if multiple threads are synchronizing on Integer objects and are thus unwittingly using the same locks when they want to use different locks. You can fix this risk by using the

  locks.putIfAbsent(id, new Object());

version and thus incurring a (very) small cost to each access to the cache. Doing this, you guarantee that this class will be doing its synchronization on an object that no other class will be synchronizing on. Always a Good Thing.