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New posts in Shader
Bad lighting using Phong Method
Apr 17, 2021
Unity, modify standard shader to randomly flip texture?
Apr 17, 2021
Using gl_FragColor vs. out vec4 color?
Apr 17, 2021
Metal emulate geometry shaders using compute shaders
Apr 17, 2021
Artifacts from fragment shading in OpenGL
Apr 17, 2021
Recolor sprites on the fly
Apr 17, 2021
Convert floating-point numbers to decimal digits in GLSL
Apr 17, 2021
Compute sum of array values in parallel with metal swift
Apr 17, 2021
Why do people use sqrt(dot(distanceVector, distanceVector)) over OpenGL's distance function?
Apr 17, 2021
Do conditional statements slow down shaders?
Apr 17, 2021
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