tell unity when it is night in real life code example
Example 1: in unity i want to destroy a gameobject when it hits the edge of the screen
// this does take into account EVERY camera, including the editor view one
// but that shouldn't be a big deal once the game is built
void OnBecameInvisible() {
Destroy(gameObject);
}
Example 2: in unity i want to destroy a gameobject when it hits the edge of the screen
using UnityEngine;
using System.Collections;
public class CarDetection : MonoBehaviour {
private Camera mainCamera;
public Vector2 widthThreshold;
public Vector2 heightThreshold;
void Awake () {
//Get your mainCamera here. If you are pretty sure that the camera is always the Camera.main you don't need to implement here. Just call for Camera.main later.
}
void Update () {
Vector2 screenPosition = mainCamera.WorldToScreenPoint (transform.position);
if (screenPosition.x < widthThresold.x || screenPosition.x > widthThresold.y || screenPosition.y < heightThresold.x || screenPosition.y > heightThresold.y) {
Destroy (gameObject);
}
}
}