how to determine the angle between two vectors unity code example
Example 1: get angle between two vectors unity
Vector3 targetDir = target.position - transform.position;
float angle = Vector3.Angle(targetDir, transform.forward);
Example 2: check the angle between two game objects unity
Vector3 dir = GameObject1.position - GameObject2.position;
float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg;