set gameobject rotation unity code example
Example 1: how to just aet z rotation on transform unity
transform.rotation = Quaternion.Euler(0, 90, 0);
Example 2: unity clamp rotation
float rotationX = 0;
float rotationY = 0;
void Update() {
rotationX += Input.GetAxis("Vertical") * Time.deltaTime;
rotationX = Mathf.Clamp(rotationX, minRotationX, maxRotationX);
rotationY += Input.GetAxis("Horizontal" * Time.deltaTime;
transform.rotation = Quaternion.Euler(rotationX, rotationY, 0);
}
Example 3: how to make the rotation of an object the same as another object in unity
Vector3 newRot = new Vector3 (otherObject.transform.eulerAngles.x, otherObject.transform.eulerAngles.y, transform.eulerAngles.z);
transform.rotation = Quaternion.Euler (newRot);