transform.rotation unity 2d code example
Example 1: rotation unity script 2d
transform.eulerAngles = Vector3.forward * degrees;
transform.rotation = Quaternion.Euler(Vector3.forward * degrees);
transform.rotation = Quaternion.LookRotation(Vector3.forward, yAxisDirection);
transform.LookAt(Vector3.forward, yAxisDirection);
transform.right = xAxisDirection;
transform.up = yAxisDirection;
Example 2: rotation unity script 2d
transform.Rotate(Vector3(0, 0, 50));
transform.eulerAngles = new Vector3 (0, 0, 50);
transform.eulerAngles = Vector3.forward * 50;
Example 3: unity rotate object c#
using UnityEngine;
{
public float xAngle, yAngle, zAngle; private GameObject cube1, cube2; void Awake()
{
cube1 = GameObject.CreatePrimitive(PrimitiveType.Cube);
cube1.transform.position = new Vector3(0.75f, 0.0f, 0.0f);
cube1.transform.Rotate(90.0f, 0.0f, 0.0f, Space.Self);
cube1.GetComponent<Renderer>().material.color = Color.red;
cube1.name = "Self"; cube2 = GameObject.CreatePrimitive(PrimitiveType.Cube);
cube2.transform.position = new Vector3(-0.75f, 0.0f, 0.0f);
cube2.transform.Rotate(90.0f, 0.0f, 0.0f, Space.World);
cube2.GetComponent<Renderer>().material.color = Color.green;
cube2.name = "World";
} void Update()
{
cube1.transform.Rotate(xAngle, yAngle, zAngle, Space.Self);
cube2.transform.Rotate(xAngle, yAngle, zAngle, Space.World);
}
}
Example 4: 2d rotation unity
float x;
void Update ()
{
x += Time.deltaTime * 10;
transform.rotation = Quaternion.Euler(x,0,0);
}