translate and rotate in unity c# code example
Example 1: how to change rotate with script unity
var rotationVector = transform.rotation.eulerAngles;
rotationVector.z = 0; //this number is the degree of rotation around Z Axis
transform.rotation = Quaternion.Euler(rotationVector);
//if you put this in a coroutine and yielding for some amount of time
//you can have something like a rotating loading icon
Example 2: unity rotate towards
Quaternion.RotateTowards(Quaternion from, Quaternion to, float maxDegreesDelta);