unity how to get component from gameobject code example
Example 1: how to get component in unity c#
GetComponent<Rigidbody>();
GameObject.FindGameObjectWithTag("player");
Example 2: unity create gameobject with component
GameObject go = new GameObject("Test", typeof(MeshRenderer), typeof(MeshFilter), typeof(YourScript));
Example 3: findobject getcomponent
GameObject.Find("Name of the object you want to access").GetComponent<Name of the Component (Transform,Script,RigidBody,etc..)();
An Example (easy to understand):
GameObject Player = GameObject.Find("Player");
PlayerController PlayerControllerScript = Player.GetComponent<PlayerController>();
PlayerControllerScript.run = true;
Another Example:
GameObject.Find("Player").GetComponent<PlayerController>().run = true;
Example 4: unity get component
public GameObject Var;
void Start(){
Var.GetComponent<Component>();
}