unity local rotation code example
Example 1: how to rotate object unity
public Transform Position;
Position.Rotate(x, y, z);
Example 2: unity rotate object c#
using UnityEngine;
{
public float xAngle, yAngle, zAngle; private GameObject cube1, cube2; void Awake()
{
cube1 = GameObject.CreatePrimitive(PrimitiveType.Cube);
cube1.transform.position = new Vector3(0.75f, 0.0f, 0.0f);
cube1.transform.Rotate(90.0f, 0.0f, 0.0f, Space.Self);
cube1.GetComponent<Renderer>().material.color = Color.red;
cube1.name = "Self"; cube2 = GameObject.CreatePrimitive(PrimitiveType.Cube);
cube2.transform.position = new Vector3(-0.75f, 0.0f, 0.0f);
cube2.transform.Rotate(90.0f, 0.0f, 0.0f, Space.World);
cube2.GetComponent<Renderer>().material.color = Color.green;
cube2.name = "World";
} void Update()
{
cube1.transform.Rotate(xAngle, yAngle, zAngle, Space.Self);
cube2.transform.Rotate(xAngle, yAngle, zAngle, Space.World);
}
}
Example 3: localrotate an object unity
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
{
private float x;
private float z;
private bool rotateX;
private float rotationSpeed; void Start()
{
x = 0.0f;
z = 0.0f;
rotateX = true;
rotationSpeed = 75.0f;
} void FixedUpdate()
{
if (rotateX == true)
{
x += Time.deltaTime * rotationSpeed; if (x > 360.0f)
{
x = 0.0f;
rotateX = false;
}
}
else
{
z += Time.deltaTime * rotationSpeed; if (z > 360.0f)
{
z = 0.0f;
rotateX = true;
}
} transform.localRotation = Quaternion.Euler(x, 0, z);
}
}