Typewriter effect text animation
I have written a subclass of UILabel called CLTypingLabel, available on GitHub. This should do what you want.
After installing CocoaPods, add the following like to your Podfile to use it:
pod 'CLTypingLabel'
Sample Code
Change the class of a label from UILabel to CLTypingLabel;
@IBOutlet weak var myTypeWriterLabel: CLTypingLabel!
At runtime, set text of the label will trigger animation automatically:
myTypeWriterLabel.text = "This is a demo of typing label animation..."
You can customize time interval between each character:
myTypeWriterLabel.charInterval = 0.08 //optional, default is 0.1
You can pause the typing animation at any time:
myTypeWriterLabel.pauseTyping() //this will pause the typing animation
myTypeWriterLabel.continueTyping() //this will continue paused typing animation
Also there is a sample project that comes with cocoapods
update: Xcode 7.0 GM • Swift 2.0
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var myTypeWriter: UITextField!
let myText = Array("Hello World !!!".characters)
var myCounter = 0
var timer:NSTimer?
func fireTimer(){
timer = NSTimer.scheduledTimerWithTimeInterval(0.5, target: self, selector: "typeLetter", userInfo: nil, repeats: true)
}
func typeLetter(){
if myCounter < myText.count {
myTypeWriter.text = myTypeWriter.text! + String(myText[myCounter])
let randomInterval = Double((arc4random_uniform(8)+1))/20
timer?.invalidate()
timer = NSTimer.scheduledTimerWithTimeInterval(randomInterval, target: self, selector: "typeLetter", userInfo: nil, repeats: false)
} else {
timer?.invalidate()
}
myCounter++
}
override func viewDidLoad() {
super.viewDidLoad()
fireTimer()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
Based on this Answer: Letter by letter animation for UILabel?
I've updated it to Swift 4 and solved the CPU animation problem with DispatchWorkItem in order to create a queue.
Swift 4
extension UILabel {
func setTextWithTypeAnimation(typedText: String, characterDelay: TimeInterval = 5.0) {
text = ""
var writingTask: DispatchWorkItem?
writingTask = DispatchWorkItem { [weak weakSelf = self] in
for character in typedText {
DispatchQueue.main.async {
weakSelf?.text!.append(character)
}
Thread.sleep(forTimeInterval: characterDelay/100)
}
}
if let task = writingTask {
let queue = DispatchQueue(label: "typespeed", qos: DispatchQoS.userInteractive)
queue.asyncAfter(deadline: .now() + 0.05, execute: task)
}
}
}
Usage
label.setTextWithTypeAnimation(typedText: text, characterDelay: 10) //less delay is faster
Swift 5
func setTyping(text: String, characterDelay: TimeInterval = 5.0) {
self.text = ""
let writingTask = DispatchWorkItem { [weak self] in
text.forEach { char in
DispatchQueue.main.async {
self?.text?.append(char)
}
Thread.sleep(forTimeInterval: characterDelay/100)
}
}
let queue: DispatchQueue = .init(label: "typespeed", qos: .userInteractive)
queue.asyncAfter(deadline: .now() + 0.05, execute: writingTask)
}
Usage
label.setTyping(text: "Your text")