UIButton Heartbeat Animation
Swift 5 code, works without the pause between pulses:
let pulse = CASpringAnimation(keyPath: "transform.scale")
pulse.duration = 0.4
pulse.fromValue = 1.0
pulse.toValue = 1.12
pulse.autoreverses = true
pulse.repeatCount = .infinity
pulse.initialVelocity = 0.5
pulse.damping = 0.8
switchButton.layer.add(pulse, forKey: nil)
This works perfectly. The damping and spring need to be tweaked a little bit but this solves the problem. removeAllAnimations()
clears the animation and returns the button to it's normal state.
button.userInteractionEnabled = true
button.enabled = true
let pulse1 = CASpringAnimation(keyPath: "transform.scale")
pulse1.duration = 0.6
pulse1.fromValue = 1.0
pulse1.toValue = 1.12
pulse1.autoreverses = true
pulse1.repeatCount = 1
pulse1.initialVelocity = 0.5
pulse1.damping = 0.8
let animationGroup = CAAnimationGroup()
animationGroup.duration = 2.7
animationGroup.repeatCount = 1000
animationGroup.animations = [pulse1]
button.layer.addAnimation(animationGroup, forKey: "pulse")
This post was very helpful: CAKeyframeAnimation delay before repeating
I created something like this:
let animation = CAKeyframeAnimation(keyPath: "transform.scale")
animation.values = [1.0, 1.2, 1.0]
animation.keyTimes = [0, 0.5, 1]
animation.duration = 1.0
animation.repeatCount = Float.infinity
layer.add(animation, forKey: "pulse")