UITableView Using Swift
You should register the class
for the cell. For that do
change this line of code to
self.tableView.registerClass(TapCell1.classForCoder(), forCellReuseIdentifier: "Cell")
Edit
You code is looks fine i checked it
//cell.labelText.text="Cell Text"
cell.textLabel.text="Cell Text" // use like this
I have now been able to get Custom UITableViewCell to work.
Works on
- Runs on Xcode 6 beta 6
Runs on Xcode 6 beta 5
iOS is 7.1
How
- I have created a ".xib" file for the cell.
- I copy it into the storyboard.
- Via the storyboard I give it a Identifier.
- I make sure it is a sub child of a tableview
Doing it this way, you do not need to register a class / nib etc.
This is my custom cell.
import UIKit class TestCell: UITableViewCell { @IBOutlet var titleImageView: UIImageView! @IBOutlet var titleLabel: UILabel! override init(style: UITableViewCellStyle, reuseIdentifier: String!) { super.init(style: style, reuseIdentifier: reuseIdentifier) } override func awakeFromNib() { super.awakeFromNib() // Initialization code } required init(coder aDecoder: NSCoder) { super.init(coder: aDecoder) } }
In your view, or where ever you extend "UITableViewDataSource". Make sure "cell2" is the same as the "Identifier" that you gave it via the storyboard.
func tableView(tableView: UITableView!, cellForRowAtIndexPath indexPath: NSIndexPath!) -> UITableViewCell! { var cell:TestCell = tableView.dequeueReusableCellWithIdentifier("cell2", forIndexPath: indexPath) as TestCell // Example of using the custom elements. cell.titleLabel.text = self.items[indexPath.row] var topImage = UIImage(named: "fv.png") cell.titleImageView.image = topImage return cell }
uitableviewcell
The solution is most likely pinpointed to setting the cell height manually as such:
override func tableView(tableView:UITableView!, heightForRowAtIndexPath indexPath:NSIndexPath)->CGFloat
{
return 44
}
I believe it's an Xcode beta 6 bug.
I finally did it.
For TapCell1.swift
import UIKit
class TapCell1: UITableViewCell {
@IBOutlet var labelTitle: UILabel
init(style: UITableViewCellStyle, reuseIdentifier: String!) {
super.init(style: UITableViewCellStyle.Value1, reuseIdentifier: reuseIdentifier)
}
}
For NextViewController.swift
import UIKit
class NextViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
@IBOutlet var tableView: UITableView
var ListArray=NSMutableArray()
override func viewDidLoad() {
super.viewDidLoad()
let nibName = UINib(nibName: "TapCell1", bundle:nil)
self.tableView.registerNib(nibName, forCellReuseIdentifier: "Cell")
for i in 0...70 {
ListArray .addObject("Content: \(i)")
}
}
func tableView(tableView: UITableView!, numberOfRowsInSection section: Int)->Int {
return ListArray.count
}
func tableView(tableView: UITableView!, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
return 51
}
func numberOfSectionsInTableView(tableView: UITableView!) -> Int {
return 1
}
func tableView(tableView: UITableView!, cellForRowAtIndexPath indexPath: NSIndexPath!) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath) as TapCell1
//cell.titleLabel.text = "\(ListArray.objectAtIndex(indexPath.item))"
cell.labelTitle.text = "\(ListArray.objectAtIndex(indexPath.row))"
return cell
}
}
My working code link: CUSTOMISED TABLE