UITextField: move view when keyboard appears
I just solved this problem. The solution is a combination of a UIKeyboardDidShowNotification
and UIKeyboardDidHideNotification
observer with the above textFieldDidBeginEditing:
and textFieldDidEndEditing:
methods.
You need three additional variables, one to store the current selected UITextField (which I have named activeField), one to indicate if the current view has been moved, and one to indicate if the keyboard is displayed.
This is how the two UITextField
delegate methods look now:
- (void)textFieldDidBeginEditing:(UITextField *)textField {
activeField = textField;
}
- (void)textFieldDidEndEditing:(UITextField *)textField {
activeField = nil;
// Additional Code
}
When the view is loaded, the following two observers are created:
- (void)viewDidLoad {
// Additional Code
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWasShown:)
name:UIKeyboardDidShowNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWasHidden:)
name:UIKeyboardDidHideNotification
object:nil];
}
And the corresponding methods are implemented as follows:
- (void)keyboardWasShown:(NSNotification *)aNotification {
if ( keyboardShown )
return;
if ( ( activeField != inputAmount ) && ( activeField != inputAge ) ) {
NSDictionary *info = [aNotification userInfo];
NSValue *aValue = [info objectForKey:UIKeyboardBoundsUserInfoKey];
CGSize keyboardSize = [aValue CGRectValue].size;
NSTimeInterval animationDuration = 0.300000011920929;
CGRect frame = self.view.frame;
frame.origin.y -= keyboardSize.height-44;
frame.size.height += keyboardSize.height-44;
[UIView beginAnimations:@"ResizeForKeyboard" context:nil];
[UIView setAnimationDuration:animationDuration];
self.view.frame = frame;
[UIView commitAnimations];
viewMoved = YES;
}
keyboardShown = YES;
}
- (void)keyboardWasHidden:(NSNotification *)aNotification {
if ( viewMoved ) {
NSDictionary *info = [aNotification userInfo];
NSValue *aValue = [info objectForKey:UIKeyboardBoundsUserInfoKey];
CGSize keyboardSize = [aValue CGRectValue].size;
NSTimeInterval animationDuration = 0.300000011920929;
CGRect frame = self.view.frame;
frame.origin.y += keyboardSize.height-44;
frame.size.height -= keyboardSize.height-44;
[UIView beginAnimations:@"ResizeForKeyboard" context:nil];
[UIView setAnimationDuration:animationDuration];
self.view.frame = frame;
[UIView commitAnimations];
viewMoved = NO;
}
keyboardShown = NO;
}
This code works now as expected. The keyboard is only dismissed when the Done button is pressed, otherwise it stays visible and the view is not moved around.
As an additional note, I think it is possible to get the animationDuration
dynamically by asking the NSNotification
object, since I have already played with a similar solution but didn't get it to work (which it does now).
This solution is based on ComSubVie's one.
Advantages:
- It supports device rotation - works for all orientations;
- It doesn't hardcode the values for animation duration and curve, it reads them from the keyboard notification;
- It utilizes
UIKeyboardWillShowNotification
instead ofUIKeyboardDidShowNotification
to sync keyboard animation and custom actions; - It doesn't use the deprecated
UIKeyboardBoundsUserInfoKey
; - It handles keyboard resize due to pressing the International key;
- Fixed memory leak by unregistering for keyboard events;
- All keyboard handling code is encapsulated in a separate class -
KBKeyboardHandler
; - Flexibility -
KBKeyboardHandler
class may be easy extended / modified to better suit specific needs;
Limitations:
- Works for iOS 4 and above, it needs small modifications to support older versions;
- It works for applications with a single
UIWindow
. If you use multiple UIWindows, you may need to modifyretrieveFrameFromNotification:
method.
Usage:
Include KBKeyboardHandler.h, KBKeyboardHandler.m and KBKeyboardHandlerDelegate.h in your project. Implement the KBKeyboardHandlerDelegate
protocol in your view controller - it consists of a single method, which will be called when keyboard is shown, hidden or its size is changed. Instantiate the KBKeyboardHandler
and set its delegate (typically self). See sample MyViewController
below.
KBKeyboardHandler.h:
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
@protocol KBKeyboardHandlerDelegate;
@interface KBKeyboardHandler : NSObject
- (id)init;
// Put 'weak' instead of 'assign' if you use ARC
@property(nonatomic, assign) id<KBKeyboardHandlerDelegate> delegate;
@property(nonatomic) CGRect frame;
@end
KBKeyboardHandler.m:
#import "KBKeyboardHandler.h"
#import "KBKeyboardHandlerDelegate.h"
@implementation KBKeyboardHandler
- (id)init
{
self = [super init];
if (self)
{
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillShow:)
name:UIKeyboardWillShowNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillHide:)
name:UIKeyboardWillHideNotification
object:nil];
}
return self;
}
- (void)dealloc
{
[[NSNotificationCenter defaultCenter] removeObserver:self];
[super dealloc];
}
@synthesize delegate;
@synthesize frame;
- (void)keyboardWillShow:(NSNotification *)notification
{
CGRect oldFrame = self.frame;
[self retrieveFrameFromNotification:notification];
if (oldFrame.size.height != self.frame.size.height)
{
CGSize delta = CGSizeMake(self.frame.size.width - oldFrame.size.width,
self.frame.size.height - oldFrame.size.height);
if (self.delegate)
[self notifySizeChanged:delta notification:notification];
}
}
- (void)keyboardWillHide:(NSNotification *)notification
{
if (self.frame.size.height > 0.0)
{
[self retrieveFrameFromNotification:notification];
CGSize delta = CGSizeMake(-self.frame.size.width, -self.frame.size.height);
if (self.delegate)
[self notifySizeChanged:delta notification:notification];
}
self.frame = CGRectZero;
}
- (void)retrieveFrameFromNotification:(NSNotification *)notification
{
CGRect keyboardRect;
[[[notification userInfo] objectForKey:UIKeyboardFrameEndUserInfoKey] getValue:&keyboardRect];
self.frame = [[UIApplication sharedApplication].keyWindow.rootViewController.view convertRect:keyboardRect fromView:nil];
}
- (void)notifySizeChanged:(CGSize)delta notification:(NSNotification *)notification
{
NSDictionary *info = [notification userInfo];
UIViewAnimationOptions curve;
[[info objectForKey:UIKeyboardAnimationCurveUserInfoKey] getValue:&curve];
NSTimeInterval duration;
[[info objectForKey:UIKeyboardAnimationDurationUserInfoKey] getValue:&duration];
void (^action)(void) = ^{
[self.delegate keyboardSizeChanged:delta];
};
[UIView animateWithDuration:duration
delay:0.0
options:curve
animations:action
completion:nil];
}
@end
KBKeyboardHandlerDelegate.h:
@protocol KBKeyboardHandlerDelegate
- (void)keyboardSizeChanged:(CGSize)delta;
@end
Sample MyViewController.h:
@interface MyViewController : UIViewController<KBKeyboardHandlerDelegate>
...
@end
Sample MyViewController.m:
@implementation MyViewController
{
KBKeyboardHandler *keyboard;
}
- (void)dealloc
{
keyboard.delegate = nil;
[keyboard release];
[super dealloc];
}
- (void)viewDidLoad
{
[super viewDidLoad];
keyboard = [[KBKeyboardHandler alloc] init];
keyboard.delegate = self;
}
- (void)viewDidUnload
{
[super viewDidUnload];
keyboard.delegate = nil;
[keyboard release];
keyboard = nil;
}
- (void)keyboardSizeChanged:(CGSize)delta
{
// Resize / reposition your views here. All actions performed here
// will appear animated.
// delta is the difference between the previous size of the keyboard
// and the new one.
// For instance when the keyboard is shown,
// delta may has width=768, height=264,
// when the keyboard is hidden: width=-768, height=-264.
// Use keyboard.frame.size to get the real keyboard size.
// Sample:
CGRect frame = self.view.frame;
frame.size.height -= delta.height;
self.view.frame = frame;
}
UPDATE: Fixed iOS 7 warning, thanks @weienv.
This view controller must be UITextView
Delegate and you must set self.textview.delegate = self
in viewdidload
-(void) textViewDidBeginEditing:(UITextView *)textView
{
NSLog(@"%f",self.view.frame.origin.y);
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.25f];
CGRect frame = self.view.frame;
frame.origin.y =frame.origin.y -204;
[self.view setFrame:frame];
[UIView commitAnimations];
}
-(void) textViewDidEndEditing:(UITextView *)textView
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.25f];
CGRect frame = self.view.frame;
frame.origin.y = frame.origin.y + 204;
[self.view setFrame:frame];
[UIView commitAnimations];
}