unity check if animation is playing code example

Example 1: unity animator check if animation is playing

bool isPlaying(Animator anim, string stateName)
{
    if (anim.GetCurrentAnimatorStateInfo(animLayer).IsName(stateName) &&
            anim.GetCurrentAnimatorStateInfo(animLayer).normalizedTime < 1.0f)
        return true;
    else
        return false;
}

Example 2: how to know if the animator playing animation unity

bool AnimatorIsPlaying(){     return animator.GetCurrentAnimatorStateInfo(0).length >            animator.GetCurrentAnimatorStateInfo(0).normalizedTime;  }

Example 3: unity get currently playing animation

anim.GetCurrentAnimatorClipInfo(0)[0].clip.name

        //Get them_Animator, which you attach to the GameObject you intend to animate.
        m_Animator = gameObject.GetComponent<Animator>();
        //Fetch the current Animation clip information for the base layer
        m_CurrentClipInfo = this.m_Animator.GetCurrentAnimatorClipInfo(0);
        //Access the current length of the clip
        m_CurrentClipLength = m_CurrentClipInfo[0].clip.length;
        //Access the Animation clip name
        m_ClipName = m_CurrentClipInfo[0].clip.name;

Example 4: unity detect if animation is playing

if(this.GetComponent<Animator>().GetCurrentAnimatorStateInfo(0).normalizedTime >= 1)
{
	//Do something when animator isn't playing
{