unity default forcemode code example
Example 1: unity onpointerdown
//Attach this script to the GameObject you would like to have mouse clicks detected on
//This script outputs a message to the Console when a click is currently detected or when it is released on the GameObject with this script attached
using UnityEngine;
using UnityEngine.EventSystems;
public class Example : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
//Detect current clicks on the GameObject (the one with the script attached)
public void OnPointerDown(PointerEventData pointerEventData)
{
//Output the name of the GameObject that is being clicked
Debug.Log(name + "Game Object Click in Progress");
}
//Detect if clicks are no longer registering
public void OnPointerUp(PointerEventData pointerEventData)
{
Debug.Log(name + "No longer being clicked");
}
}
Example 2: setparent unity
using UnityEngine;public class ExampleClass : MonoBehaviour
{
public GameObject child; public Transform parent; //Invoked when a button is clicked.
public void Example(Transform newParent)
{
// Sets "newParent" as the new parent of the child GameObject.
child.transform.SetParent(newParent); // Same as above, except worldPositionStays set to false
// makes the child keep its local orientation rather than
// its global orientation.
child.transform.SetParent(newParent, false); // Setting the parent to ‘null’ unparents the GameObject
// and turns child into a top-level object in the hierarchy
child.transform.SetParent(null);
}
}