unity destructible code example
Example 1: onmouseclick unity
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;public class ExampleClass : MonoBehaviour
{
void OnMouseDown()
{
// Destroy the gameObject after clicking on it
Destroy(gameObject);
}
}
Example 2: unity pingpong
void Update()
{
// Set the x position to loop between 0 and 3
transform.position = new Vector3(Mathf.PingPong(Time.time, 3), transform.position.y, transform.position.z);
}