Unity event click on gameobject code example
Example 1: gameobject on click unity
private void OnMouseOver() {
Debug.Log("Hovering over GameObject");
}
Example 2: unity click on gameobject
using UnityEngine;
//The gameObject needs to have a collider (if your collider is a trigger, you need to put Physics.queriesHitTriggers = true; in the start function or Physics2D.queriesHitTriggers = true; if you work in 2D)
public class nameOfClass : MonoBehaviour
{
bool isObjectClicked;
void OnMouseDown() //Detects when you click the gameObject that contains this script
{
isObjectClicked = true;
//Your script here
}
void OnMouseUp() //Detects when you stop clicking on the gameObject that contains this script
{
isObjectClicked = false;
//Your script here
}
}