unity get mouse scroll code example
Example 1: unity mouse wheel
Input.mouseScrollDelta.y //Return 1 when up and -1 when down and 0 when the mouse scroll is not rotated
Example 2: unity get scroll
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// Input.mouseScrollDelta example
//
// Create a sphere moved by a mouse scrollwheel or two-finger
// slide on a Mac trackpad.
public class ExampleClass : MonoBehaviour
{
private Transform sphere;
private float scale;
void Awake()
{
GameObject go = GameObject.CreatePrimitive(PrimitiveType.Sphere);
sphere = go.transform;
// create a yellow quad
go = GameObject.CreatePrimitive(PrimitiveType.Quad);
go.transform.Rotate(new Vector3(90.0f, 0.0f, 0.0f));
go.transform.localScale = new Vector3(4.0f, 4.0f, 4.0f);
go.GetComponent<Renderer>().material.color = new Color(0.75f, 0.75f, 0.0f, 0.5f);
// change the camera color and position
Camera.main.clearFlags = CameraClearFlags.SolidColor;
Camera.main.transform.position = new Vector3(2, 1, 5);
Camera.main.transform.Rotate(0, -160, 0);
scale = 0.1f;
}
void OnGUI()
{
Vector3 pos = sphere.position;
pos.y += Input.mouseScrollDelta.y * scale;
sphere.position = pos;
}
}