unity ienumerator code example

Example 1: unity coroutine

void Start() {
  StartCoroutine("func"); // Start coroutine named "func"
}

IEnumerator func() {
  Debug.Log("Hello");
  yield return new WaitForSecondsRealtime(1); //Wait 1 second
  Debug.Log("World");
}

Example 2: how to start a coroutine in c#

void Start()
    {
        StartCoroutine(Test());
    }

    IEnumerator Test()
    {
        yield return new WaitForSeconds[2];
    }

Example 3: IEnumerator

void start()
StartCoroutine(Text());

IEnumerator Text()  //  <-  its a standalone method
{
	Debug.Log("Hello")
    yield return new WaitForSeconds(3)
    Debug.Log("ByeBye")
}

Example 4: unity ienumerator

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ExampleScript : MonoBehaviour
{

	void Start()
    {
    	StartCoroutine("example");
        //Start Coroutine
    }

	IEnumerator example()
    {
    	//Code in IEnumerator
    }
}

Example 5: coroutine start unity

IEnumerator Start()
    {
        Debug.Log("Start1");
        yield return new WaitForSeconds(2.5f);
        Debug.Log("Start2");
    }

Example 6: how to write coroutine in unity

using UnityEngine;
using System.Collections;// In this example we show how to invoke a coroutine and execute
// the function in parallel.  Start does not need IEnumerator.public class ExampleClass : MonoBehaviour
{
    private IEnumerator coroutine;    void Start()
    {
        // - After 0 seconds, prints "Starting 0.0 seconds"
        // - After 0 seconds, prints "Coroutine started"
        // - After 2 seconds, prints "Coroutine ended: 2.0 seconds"
        print("Starting " + Time.time + " seconds");        // Start function WaitAndPrint as a coroutine.        coroutine = WaitAndPrint(2.0f);
        StartCoroutine(coroutine);        print("Coroutine started");
    }    private IEnumerator WaitAndPrint(float waitTime)
    {
        yield return new WaitForSeconds(waitTime);
        print("Coroutine ended: " + Time.time + " seconds");
    }
}

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Misc Example