unity instantiate(prefab) code example
Example 1: Unity C# instantiate prefab
Instantiate(myPrefab, new Vector3(0, 0, 0), Quaternion.identity);
Example 2: unity instantiate
// You can use the 'Instantiate()' function to clone a GameObject
clone = Instantiate(original);
// You can also set the position, rotation and parent
clone = Instantiate(original, new Vector3(0, 0, 0), Quaternion.identity, cloneParent.transform);
Example 3: instantiate prefab
Instantiate(tree, new Vector3(0, 0, 0), Quaternion.identity);
Example 4: unity instantiate prefab
Instantiate(cube, Vector3 (x, y, 0), Quaternion.identity);
Example 5: untiy instanciate prefab
Instantiate(prefab, new Vector3(i * 2.0F, 0, 0), Quaternion.identity);
Example 6: unity instantiate vector3
using UnityEngine;// Instantiate a rigidbody then set the velocitypublic class Example : MonoBehaviour
{
// Assign a Rigidbody component in the inspector to instantiate public Rigidbody projectile; void Update()
{
// Ctrl was pressed, launch a projectile
if (Input.GetButtonDown("Fire1"))
{
// Instantiate the projectile at the position and rotation of this transform
Rigidbody clone;
clone = Instantiate(projectile, transform.position, transform.rotation); // Give the cloned object an initial velocity along the current
// object's Z axis
clone.velocity = transform.TransformDirection(Vector3.forward * 10);
}
}
}