unity organize variables in inspector code example

Example 1: unity separator in inspector

using UnityEngine;

public class Example : MonoBehaviour
{
	//Use this PropertyAttribute to add a header above some fields in the Inspector.
    [Header("Hi there!")]
    
    //Space between variables 
    [Space(10)]
    
    //Attribute used to make a float or int variable in a script be restricted to a specific range.
 	//public RangeAttribute(float min, float max);
    [Range(5,9)]

    public string playerName = "Unnamed";
}

Example 2: unity organize variables in inspector

[Header("Hi there!")] ->  [Header(string)]
 or
 [Space(10)] ->  [Space(float)]
 or
 [Range(5,9)] ->  [Range(float, float)]
 public int howManyPerson;