unity player movement script 3d code example
Example 1: movement script c#
using UnityEngine;
using System.Collections;
// This script moves the character controller forward
// and sideways based on the arrow keys.
// It also jumps when pressing space.
// Make sure to attach a character controller to the same game object.
// It is recommended that you make only one call to Move or SimpleMove per frame.
public class ExampleClass : MonoBehaviour
{
CharacterController characterController;
public float speed = 6.0f;
public float jumpSpeed = 8.0f;
public float gravity = 20.0f;
private Vector3 moveDirection = Vector3.zero;
void Start()
{
characterController = GetComponent();
}
void Update()
{
if (characterController.isGrounded)
{
// We are grounded, so recalculate
// move direction directly from axes
moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0.0f, Input.GetAxis("Vertical"));
moveDirection *= speed;
if (Input.GetButton("Jump"))
{
moveDirection.y = jumpSpeed;
}
}
// Apply gravity. Gravity is multiplied by deltaTime twice (once here, and once below
// when the moveDirection is multiplied by deltaTime). This is because gravity should be applied
// as an acceleration (ms^-2)
moveDirection.y -= gravity * Time.deltaTime;
// Move the controller
characterController.Move(moveDirection * Time.deltaTime);
}
}
Example 2: movement script unity
//make sure to add a CharacterController to the thing that you want to move
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
CharacterController characterController;
public float jumpSpeed = 8.0f;
public float gravity = 20.0f;
public float speed = 9.0f;
private Vector3 moveDirection = Vector3.zero;
private void Start()
{
characterController = GetComponent();
}
void Update()
{
var horizontal = Input.GetAxis("Horizontal");
var vertical = Input.GetAxis("Vertical");
transform.Translate(new Vector3(horizontal, 0, vertical) * (speed * Time.deltaTime));
if (characterController.isGrounded)
{
moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0.0f, Input.GetAxis("Vertical"));
moveDirection *= speed;
if (Input.GetButton("Jump"))
{
moveDirection.y = jumpSpeed;
}
}
moveDirection.y -= gravity * Time.deltaTime;
characterController.Move(moveDirection * Time.deltaTime);
}
}
Example 3: unity move character
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
[SerializeField] private float speed = 5.0f;
private void Update()
{
var horizontal = Input.GetAxis("Horizontal");
var vertical = Input.GetAxis("Vertical");
transform.Translate(new Vector3(horizontal, 0, vertical) * (speed * Time.deltaTime));
}
}
Example 4: movement script c#
private float speed = 2.0f;
public GameObject character;
void Update () {
if (Input.GetKey(KeyCode.RightArrow)){
transform.position += Vector3.right * speed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.LeftArrow)){
transform.position += Vector3.left * speed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.UpArrow)){
transform.position += Vector3.up*speed* Time.deltaTime;
}forward;
if (Input.GetKey(KeyCode.DownArrow)){
transform.position += Vector3.down *speed * Time.deltaTime;
}
}
Example 5: move character unity
using UnityEngine;
using System.Collections;
// This script moves the character controller forward
// and sideways based on the arrow keys.
// It also jumps when pressing space.
// Make sure to attach a character controller to the same game object.
// It is recommended that you make only one call to Move or SimpleMove per frame.
public class ExampleClass : MonoBehaviour
{
CharacterController characterController;
public float speed = 6.0f;
public float jumpSpeed = 8.0f;
public float gravity = 20.0f;
private Vector3 moveDirection = Vector3.zero;
void Start()
{
characterController = GetComponent();
}
void Update()
{
if (characterController.isGrounded)
{
// We are grounded, so recalculate
// move direction directly from axes
moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0.0f, Input.GetAxis("Vertical"));
moveDirection *= speed;
if (Input.GetButton("Jump"))
{
moveDirection.y = jumpSpeed;
}
}
// Apply gravity. Gravity is multiplied by deltaTime twice (once here, and once below
// when the moveDirection is multiplied by deltaTime). This is because gravity should be applied
// as an acceleration (ms^-2)
moveDirection.y -= gravity * Time.deltaTime;
// Move the controller
characterController.Move(moveDirection * Time.deltaTime);
}
}
Example 6: unity player movement script
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Example : MonoBehaviour
{
private CharacterController controller;
private Vector3 playerVelocity;
private bool groundedPlayer;
private float playerSpeed = 2.0f;
private float jumpHeight = 1.0f;
private float gravityValue = -9.81f;
private void Start()
{
controller = gameObject.AddComponent();
}
void Update()
{
groundedPlayer = controller.isGrounded;
if (groundedPlayer && playerVelocity.y < 0)
{
playerVelocity.y = 0f;
}
Vector3 move = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
controller.Move(move * Time.deltaTime * playerSpeed);
if (move != Vector3.zero)
{
gameObject.transform.forward = move;
}
// Changes the height position of the player..
if (Input.GetButtonDown("Jump") && groundedPlayer)
{
playerVelocity.y += Mathf.Sqrt(jumpHeight * -3.0f * gravityValue);
}
playerVelocity.y += gravityValue * Time.deltaTime;
controller.Move(playerVelocity * Time.deltaTime);
}
}