unity public dictionary supplied code example
Example: serialization of dictionary c# unity
[Serializable] public class SerializableDictionary<TKey, TValue> : Dictionary<TKey, TValue>, ISerializationCallbackReceiver { [SerializeField] private List<TKey> keys = new List<TKey>(); [SerializeField] private List<TValue> values = new List<TValue>(); // save the dictionary to lists public void OnBeforeSerialize() { keys.Clear(); values.Clear(); foreach(KeyValuePair<TKey, TValue> pair in this) { keys.Add(pair.Key); values.Add(pair.Value); } } // load dictionary from lists public void OnAfterDeserialize() { this.Clear(); if(keys.Count != values.Count) throw new System.Exception(string.Format("there are {0} keys and {1} values after deserialization. Make sure that both key and value types are serializable.")); for(int i = 0; i < keys.Count; i++) this.Add(keys[i], values[i]); } }