unity set position from rotation around point code example
Example 1: rotatearound unity
using UnityEngine;//Attach this script to a GameObject to rotate around the target position.
public class Example : MonoBehaviour
{
private Vector3 target = new Vector3(5.0f, 0.0f, 0.0f); void Update()
{
// Spin the object around the world origin at 20 degrees/second.
transform.RotateAround(target, Vector3.up, 30 * Time.deltaTime);
}
}
Example 2: rotate vector3 around pivot point unity
public Vector3 RotatePointAroundPivot(Vector3 point, Vector3 pivot, Vector3 angles) { return Quaternion.Euler(angles) * (point - pivot) + pivot; }