unity smooth rotation code code example
Example 1: smooth rotation unity
Vector3 targetRotation = path[i].transform.position - transform.position;
transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(targetRotation), 4f * Time.deltaTime);
//LookRotation points the positive 'Z' side of an object in a specified direction
//FromToRotation creates a rotation that from one direction to another direction
Example 2: unity smooth rotation 2sd
float targetAngle = 90; float turnSpeed = 5; transform.rotation = Quaternion.Slerp (transform.rotation, Quaternion.Euler (0, 0, targetAngle), turnSpeed * Time.deltaTime);