UNITY SUBSTRACT rotation code example
Example 1: unity clamp rotation
float rotationX = 0;
float rotationY = 0;
void Update() {
rotationX += Input.GetAxis("Vertical") * Time.deltaTime;
rotationX = Mathf.Clamp(rotationX, minRotationX, maxRotationX);
rotationY += Input.GetAxis("Horizontal" * Time.deltaTime;
transform.rotation = Quaternion.Euler(rotationX, rotationY, 0);
}
Example 2: rotatearound unity
using UnityEngine;
public class Example : MonoBehaviour
{
private Vector3 target = new Vector3(5.0f, 0.0f, 0.0f); void Update()
{
transform.RotateAround(target, Vector3.up, 30 * Time.deltaTime);
}
}