unity when to use coroutines code example
Example 1: unity coroutine
void Start() {
StartCoroutine("func");
}
IEnumerator func() {
Debug.Log("Hello");
yield return new WaitForSecondsRealtime(1);
Debug.Log("World");
}
Example 2: how to write coroutine in unity
using UnityEngine;
using System.Collections;
{
private IEnumerator coroutine; void Start()
{
print("Starting " + Time.time + " seconds");
StartCoroutine(coroutine); print("Coroutine started");
} private IEnumerator WaitAndPrint(float waitTime)
{
yield return new WaitForSeconds(waitTime);
print("Coroutine ended: " + Time.time + " seconds");
}
}