Use autolayout on view added to UIWindow
If you need to draw on the entire window, here is code to do it (in this example I am in the AppDelegate
, so window is the AppDelegate.window
property).
func tryToDrawOnTheWindow()
{
if let window = window, view = window.rootViewController?.view
{
print("I have a root view")
let infoSc = InfoScreenView(frame: view.frame)
let count = view.subviews.count
view.insertSubview(infoSc, atIndex: count)
infoSc.translatesAutoresizingMaskIntoConstraints = false
let height = NSLayoutConstraint(item: infoSc, attribute: .Height, relatedBy: .Equal, toItem: view, attribute: .Height, multiplier: 1, constant: 0)
let width = NSLayoutConstraint(item: infoSc, attribute: .Width, relatedBy: .Equal, toItem: view, attribute: .Width, multiplier: 1, constant: 0)
let offset = NSLayoutConstraint(item: infoSc, attribute: .Top, relatedBy: .Equal, toItem: view, attribute: .Top, multiplier: 1, constant: 0)
print([height, width, offset])
view.addConstraints([height, width, offset])
}
else
{
print("No root view on which to draw")
}
}
This will let you draw on top of whatever is in the view hierarchy. In my test app, I added a textfield and a blue rect, and the overlay was orange with 40% opacity. Bear in mind that by default the overlay view will consume all taps in this case.