Use the auto keyword in C++ STL
It's additional information, and isn't an answer.
In C++11 you can write:
for (auto& it : s) {
cout << it << endl;
}
instead of
for (auto it = s.begin(); it != s.end(); it++) { cout << *it << endl; }
It has the same meaning.
Update: See the @Alnitak's comment also.
auto
keyword is intended to use in such situation, it is absolutely safe. But unfortunately it available only in C++0x so you will have portability issues with it.
The auto keyword gets the type from the expression on the right of =. Therefore it will work with any type, the only requirement is to initialize the auto variable when declaring it so that the compiler can deduce the type.
Examples:
auto a = 0.0f; // a is float
auto b = std::vector<int>(); // b is std::vector<int>()
MyType foo() { return MyType(); }
auto c = foo(); // c is MyType
The auto keyword is simply asking the compiler to deduce the type of the variable from the initialization.
Even a pre-C++0x compiler knows what the type of an (initialization) expression is, and more often than not, you can see that type in error messages.
#include <vector>
#include <iostream>
using namespace std;
int main()
{
vector<int>s;
s.push_back(11);
s.push_back(22);
s.push_back(33);
s.push_back(55);
for (int it=s.begin();it!=s.end();it++){
cout<<*it<<endl;
}
}
Line 12: error: cannot convert '__gnu_debug::_Safe_iterator<__gnu_cxx::__normal_iterator<int*, __gnu_norm::vector<int, std::allocator<int> > >, __gnu_debug_def::vector<int, std::allocator<int> > >' to 'int' in initialization
The auto keyword simply allows you to take advantage of this knowledge - if you (compiler) know the right type, just choose for me!