Using Android getIdentifier()
Since you are inside of an activity it is enough to write
int resId = YourActivity.this.getResources().getIdentifier(
"ball_red",
"drawable",
YourActivity.this.getPackageName()
);
or if you're not calling it from an inner class
int resourceID = getResources().getIdentifier(
"ball_red",
"drawable",
getPackageName()
);
Note
getIdentifier() Returns 0 if no such resource was found. (0 is not a valid resource ID.)
Check
Check also in your R.java whether there is a drawable
with the name ball_red
e.g.:
public static final class drawable {
public static final int ball_red = 0x7f020000;
}
EDIT
If you're not in any activity then you must pass a context instead of resources as parameter
then do this
int resId = context.getResources().getIdentifier(
"ball_red",
"drawable",
context.getPackageName()
);
For Xamarin users I had the issue where I had added an icon with lower and uppercase letters (e.g. iconVaccine.png ) and was referring to the uppercase name iconVaccine.
Xamarin will allow you to do this (even though you shouldn't), but when the app gets compiled the name are flattened to lower case, so you must refer to the lower case variant as follows:
Image Name: iconVaccine.png
Xamarin reference: iconVaccine (as created in Resource.designer.cs, but will fail)
Correct Reference: iconvaccine
Hope that helps!
Though the answer from Festus Tamakloe is correct I found a quirk in this function.
If you are declaring a string-array
in a xml file it must be accessed by calling the base resource type array
, using string-array
results in anid 0 return.