using perlin noise on unity terrain code example
Example 1: perlin noise unity
Mathf.PerlinNoise(x, y); // Returns a value between 0.0 and 1.0
Example 2: perlin noise unity
Mathf.PerlinNoise(x, y); //Return value is between 0.0 and 1.0
Mathf.PerlinNoise(x, y); // Returns a value between 0.0 and 1.0
Mathf.PerlinNoise(x, y); //Return value is between 0.0 and 1.0