using UnityEngine.InputSystem; code example
Example 1: unity how to get input
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
public void Update()
{
if (Input.GetButtonDown("Fire1"))
{
Debug.Log(Input.mousePosition);
}
}
}
Example 2: unity input system not working
PlayerControls controls;
private void Awake()
{
controls = new PlayerControls();
}
private void OnEnable()
{
if (usingController)
{
controls.Gameplay.Enable();
}
}
private void OnDisable()
{
if (usingController)
{
controls.Gameplay.Disable();
}
}