Visualizing Raycaster
Here is another method to show your raycsters:
scene.add(new THREE.ArrowHelper(raycaster.ray.direction, raycaster.ray.origin, 300, 0xff0000) );
Why dont you draw a line from your origin to the direction of the ray.
To be more specific (using r83):
// Draw a line from pointA in the given direction at distance 100
var pointA = new THREE.Vector3( 0, 0, 0 );
var direction = new THREE.Vector3( 10, 0, 0 );
direction.normalize();
var distance = 100; // at what distance to determine pointB
var pointB = new THREE.Vector3();
pointB.addVectors ( pointA, direction.multiplyScalar( distance ) );
var geometry = new THREE.Geometry();
geometry.vertices.push( pointA );
geometry.vertices.push( pointB );
var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
var line = new THREE.Line( geometry, material );
scene.add( line );
Codepen at: https://codepen.io/anon/pen/evNqGy