void pointer as argument
Passing a pointer to a1
to your function, you can't change where a1
points. The pointer is passed by value, so in f1
you're only changing a copy of the address held by a
. If you want to change the pointer, i.e. allocate new memory for the pointer passed in, then you'll need to pass a pointer to a pointer:
void f1(void **a)
{
// ...
*a = malloc(sizeof(int));
// ...
As this is C, you cannot pass the pointer by reference without passing in a pointer to the pointer (e.g., void **
rather than void *
to point to the pointer). You need to return the new pointer. What is happening:
f(a1);
Pushes the value of the pointer (NULL
) as the stack parameter value for a
. a
picks up this value, and then reassigns itself a new value (the malloc
ed address). As it was passed by value, nothing changes for a1
.
If this were C++, you could achieve what you wanted by doing passing the pointer by reference:
void f(void *&a);
To change a variable via a function call, the function needs to have reference semantics with respect to the argument. C doesn't have native reference variables, but can implement reference semantics by means of taking addresses and passing pointers.
Generally:
void mutate_thing(Thing * x) // callee accepts pointer
{
*x = stuff; // callee derefences ("*")
}
int main()
{
Thing y;
mutate_thing(&y); // caller takes address-of ("&")
}
In your case, the Thing
is void *
:
void f(void ** pv)
{
*pv = malloc(12); // or whatever
}
int main()
{
void * a1;
f(&a1);
}