WebSocket: Error during WebSocket handshake: Sent non-empty 'Sec-WebSocket-Protocol' header but no response was received

As pointed out in whatwg.org's Websocket documentation (it's a copy from the standard's draft):

The WebSocket(url, protocols) constructor takes one or two arguments. The first argument, url, specifies the URL to which to connect. The second, protocols, if present, is either a string or an array of strings. If it is a string, it is equivalent to an array consisting of just that string; if it is omitted, it is equivalent to the empty array. Each string in the array is a subprotocol name. The connection will only be established if the server reports that it has selected one of these subprotocols. The subprotocol names must all be strings that match the requirements for elements that comprise the value of Sec-WebSocket-Protocol fields as defined by the WebSocket protocol specification.

Your server answers the websocket connection request with an empty Sec-WebSocket-Protocol header, since it doesn't support the Chat-1 subprotocol.

Since you're writing both the server side and the client side (and unless your writing an API you intend to share), it shouldn't be super important to set a specific subprotocol name.

You can fix this by either removing the subprotocol name from the javascript connection:

var socket = new WebSocket(serviceUrl);

Or by modifying your server to support the protocol requested.

I could give a Ruby example, but I can't give a Python example since I don't have enough information.

EDIT (Ruby example)

Since I was asked in the comments, here's a Ruby example.

This example requires the iodine HTTP/WebSockets server, since it supports the rack.upgrade specification draft (concept detailed here) and adds a pub/sub API.

The server code can be either executed through the terminal or as a Rack application in a config.ru file (run iodine from the command line to start the server):

# frozen_string_literal: true

class ChatClient
  def on_open client
    @nickname = client.env['PATH_INFO'].to_s.split('/')[1] || "Guest"
    client.subscribe :chat    
    client.publish :chat , "#{@nickname} joined the chat."
    if client.env['my_websocket.protocol']
      client.write "You're using the #{client.env['my_websocket.protocol']} protocol"
    else
      client.write "You're not using a protocol, but we let it slide"
    end
  end
  def on_close client
    client.publish :chat , "#{@nickname} left the chat."
  end
  def on_message client, message
    client.publish :chat , "#{@nickname}: #{message}"
  end
end

module APP
  # the Rack application
  def self.call env
    return [200, {}, ["Hello World"]] unless env["rack.upgrade?"]
    env["rack.upgrade"] = ChatClient.new
    protocol = select_protocol(env)
    if protocol
      # we will use the same client for all protocols, because it's a toy example
      env['my_websocket.protocol'] = protocol # <= used by the client
      [101, { "Sec-Websocket-Protocol" => protocol }, []]
    else
      # we can either refuse the connection, or allow it without a match
      # here, it is allowed
      [101, {}, []]
    end
  end

  # the allowed protocols
  PROTOCOLS = %w{ chat-1.0 soap raw }

  def select_protocol(env)
    request_protocols = env["HTTP_SEC_WEBSOCKET_PROTOCOL"]
    unless request_protocols.nil?
      request_protocols = request_protocols.split(/,\s?/) if request_protocols.is_a?(String)
      request_protocols.detect { |request_protocol| PROTOCOLS.include? request_protocol }
    end # either `nil` or the result of `request_protocols.detect` are returned
  end

  # make functions available as a singleton module
  extend self
end

# config.ru
if __FILE__.end_with? ".ru"
  run APP 
else
# terminal?
  require 'iodine'
  Iodine.threads = 1
  Iodine.listen2http app: APP, log: true
  Iodine.start
end

To test the code, the following JavaScript should work:

ws = new WebSocket("ws://localhost:3000/Mitchel", "chat-1.0");
ws.onmessage = function(e) { console.log(e.data); };
ws.onclose = function(e) { console.log("Closed"); };
ws.onopen = function(e) { e.target.send("Yo!"); };