What are some practical applications of an FPGA?

You can evolve circuits, this is a bit old school evolutionary algorithms but starting from a set of random individuals you can select the circuits that score higher in a fitness function than the rest and breed them to create a new population ad infinitum. read up about Evolutionary Hardware, think this book covers FPGA's http://www.amazon.co.uk/Introduction-Evolvable-Hardware-Self-Adaptive-Computational/dp/0471719773/ref=sr_1_1?ie=UTF8&qid=1316308403&sr=8-1

Say for example you wanted a DSP circuit, you have an input signal and a desired output signal, starting with a random population you select perhaps only the fittest (bad) or perhaps a mixture of fitties and odd ones to create the next generation. after a number of generations you can open the lid and discover low and behold evolution has taken place and you have a circuit that may even out perform your initial expectations!

also read the field guide to genetic programming, it's free on the web somewhere.


True story.

They allow you to fix design flaws in the custom data-acquisition boards for a multi-million dollar particle physics experiment that become obvious only after you have everything installed and are doing integration work and detector characterization.


There are limitations to software. On software, you're running at the CPU's clock rate, enabling you to only execute one instruction per clock cycle. On software, everything is high level, you do not control details that happen in the low level. You'll always be limited by the operating system or development board you are programming. This is true for popular development boards out there such as Arduinos and Raspberry Pi.

In FPGA hardware, you can precisely program and control what happens between each clock cycle, providing your computations the speed at the electron level (note: speed of electrons determines speed of electric signal transfers between hardware)

Now, we know FPGA implies Hardware, Speed of Electrons, which is much better than CPU that implies Software, 1 instruction per clock cycle.

So why use FPGA when we can design our own boards using Printed Circuit Board, transistor level?

This is because FPGA's are programmable hardware! It is built such that you can program the connections of a board instead of wiring it up for a specific application. This explains why FPGA's are expensive! It is sort of a 'general hardware' or Programmable Hardware.

To argue why you should pick FPGA's despite their cost, the programmable hardware component allows:

  1. Longer product cycle (you can update the programmable hardware on the customer's products which contains your FPGA by simply allowing them to programmed your updated HDL code into their FPGA)

  2. Recovery for hardware bug. You simply allow them to download the corrected program onto their FPGA. (note: you cannot do this with specific hardware designs as you will have to spend millions to gather back your products, create new ones, and ship them back to customers)

For examples on the cool things FPGA can do, refer to Stanford's infamous ECE5760 course.

http://people.ece.cornell.edu/land/courses/ece5760/FinalProjects/

Hope this helps! Soon Chee Loong, University of Toronto


First: They don't need to have volatile memory.

Indeed the big players (Xilinx, Altera) usually have their configuration on-chip in SRAM, so you need additional EEPROM/Flash/WhatEver(TM) to store it outside.

But there are others, e.g. Actel is one big player that come to mind, that has non-volatile configuration storage on their FPGAs (btw. this has also other advantages, as SRAM is usually not very radiation tolerant, and you have to require special measurements when you go into orbit).

There are two big things that justify FPGAS:

  1. Price - They are not cheap. But sometimes you can't do something in software, and you need hardware for it. And when you are below a certain point in your required volume (e.g. because its just small series, or a prototype) an FPGA is MUCH cheaper than an ASIC. Also, while developing ASICs this allows - before a final state is reached - much higher turn-around times.

  2. Reconfiguration - You can reconfigure your FPGA. That is something a processor or an ASIC can't do. There are some applications where you can use this: E.g. When you need the ability to fix something in the design, but you can't get physically to the device. Example for this: The mars orbiters/rovers used Xilinx FPGAs. When someone finds there a mistake (or wants to switch to a different coding for transmitting data or whatever), you can't replace the ship, as it is just not reachable. But with an FPGA you can just reconfigure and can apply your changes. Another scenario is, that you can have one single chip which is able to perform different accelerations, depending on the scenario. Imagine a smartphone, when telephoning the FPGA can be configured to make audio en-/decoding, when surfing it can work as a compression engine, when playing videos it can be configured as h264 decoder/accelerator. Another thing you could do is that you can match your hardware to your problem instance. E.g. Cisco uses many FPGAs in their hardware. You need the hardware to perform switching/routing/packet inspection with the required speed, and you can generate from actual setting matching engines directly into hardware.

Another thing which might come up soon (I know some car manufacturer thought about it), is for devices which include a lot of different electronics and have a big supply chain. It's more or less a combination of price and reconfiguration. It's more expensive to have 10 ASICs than 10 FPGAs - where both perform the same task, but it's cheaper to have 10 FPGAs with just one supplier and the need to hold just 1 type of chip at service and supply than to have 10 suppliers with the necessity to hold and manage 10 different chips in supply and service.