What does "approach zero" really mean?
Your question isn't stupid, it's the heart of calculus.
An introductory step from algebra to calculus is in the context of slope. Algebra allows us to find an average slope, while calculus allows us to find the instantaneous slope. In other words, algebra gives us the slope of a line, while calculus gives us the slope of a point.
Slope of a point? Yes, but let's stay with lines for now. The slope of a line is given by the following function. We divide the change in $y$ by the change in $x$:
$$m=\frac{y_2 - y_1}{x_2 - x_1}$$
However, if the line is curved, say $f(x)=x^2$, then each point on that line has a different slope. If we are asked to find the slope when $x=5$, then we can approximate it by finding the average slope between $x=4$ and $x=6$:
$$m=\frac{6^2-4^2}{6-4}$$
But this isn't the correct answer. If we wanted to get closer to the correct answer, we would choose values that are closer to 5:
$$m=\frac{5.1^2-4.9^2}{5.1-4.9}$$
The pattern to notice is that the more accurate our answer becomes, the smaller the difference between $x_2$ and $x_1$. In fact, the correct answer will be found when the difference is zero. However, when we go to write this down, we have a problem:
$$m=\frac{0}{0}$$
Specifically, we can't divide by zero. We've gone as far as algebra can take us, and we need a new way to talk about math. We need calculus. In algebra, we saw that we get closer and closer to the correct answer. In calculus, this is called the "limit". We get closer and closer to the limit as the divisor gets closer and closer to zero. The divisor "approaches zero".
Finally, we have "What is the limit as x approaches zero?"
Imagine the following game, played by two players:
Both players are given a number, the same number (let's say in our case it is zero) and they are taking turns trying to find a number that is closer than the one found by the previous player. After 100 tries, if neither of them has quit yet, a coin is flipped to decide the winner. $$\begin{align} \text{Player A}&:\text{10}\\ \text{Player B}&:\text{1}\\ \text{Player A}&:\text{0.5}\\ \text{Player B}&:\frac{1}{3}\\ \text{Player A}&:-\frac{1}{\pi}\\ \text{Player B}&:\frac{1}{8}\\ \text{Player A}&:\frac{1}{16}\\ \text{Player B}&:-\frac{1}{1,000}\\ \text{Player A}&:-\frac{1}{1,000,000}\\ \text{Player B}&:\frac{1}{10,000,000}\\ \text{Player A}&:\frac{1}{10^{15}}\\ \text{Player B}&:\frac{1}{10^{3,026}}\\ \end{align}$$ They soon realize that this can last forever. For instance, if one player chooses a number, let's say $a$, the other player can choose the number $\frac{a}{2}$ which is always closer to zero than $a$.
If we perform this procedure of approximating zero with whatever accuracy you want, in such a way that you can find a number, $a$, arbitrarily close to it - we say "$a$ approaches zero".
So, in terms of real numbers, getting arbitrarily close to a number in terms of distance (i.e. the absolute value of real numbers) is considered approaching a number with another. However, you may alter the way you think two numbers are close, and then the situation gets messy - see, for such cases, courses like Real Analysis or Topology.
The limit definition might help here. We say that a function $f$ "approaches zero", if for every $\epsilon > 0$, there is a $\delta > 0$ such that, if $x>\delta$, $|f(x)| < \epsilon$. Think of it this way: You can make the "outputs" of the function as close as you like to zero by choosing large enough "inputs".