What is external linkage and internal linkage?

As dudewat said external linkage means the symbol (function or global variable) is accessible throughout your program and internal linkage means that it is only accessible in one translation unit.

You can explicitly control the linkage of a symbol by using the extern and static keywords. If the linkage is not specified then the default linkage is extern (external linkage) for non-const symbols and static (internal linkage) for const symbols.

// In namespace scope or global scope.
int i; // extern by default
const int ci; // static by default
extern const int eci; // explicitly extern
static int si; // explicitly static

// The same goes for functions (but there are no const functions).
int f(); // extern by default
static int sf(); // explicitly static 

Note that instead of using static (internal linkage), it is better to use anonymous namespaces into which you can also put classes. Though they allow extern linkage, anonymous namespaces are unreachable from other translation units, making linkage effectively static.

namespace {
  int i; // extern by default but unreachable from other translation units
  class C; // extern by default but unreachable from other translation units
}

When you write an implementation file (.cpp, .cxx, etc) your compiler generates a translation unit. This is the source file from your implementation plus all the headers you #included in it.

Internal linkage refers to everything only in scope of a translation unit.

External linkage refers to things that exist beyond a particular translation unit. In other words, accessible through the whole program, which is the combination of all translation units (or object files).

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C++

C++ Faq