What is reflection and why is it useful?
The name reflection is used to describe code which is able to inspect other code in the same system (or itself).
For example, say you have an object of an unknown type in Java, and you would like to call a 'doSomething' method on it if one exists. Java's static typing system isn't really designed to support this unless the object conforms to a known interface, but using reflection, your code can look at the object and find out if it has a method called 'doSomething' and then call it if you want to.
So, to give you a code example of this in Java (imagine the object in question is foo) :
Method method = foo.getClass().getMethod("doSomething", null);
method.invoke(foo, null);
One very common use case in Java is the usage with annotations. JUnit 4, for example, will use reflection to look through your classes for methods tagged with the @Test annotation, and will then call them when running the unit test.
There are some good reflection examples to get you started at http://docs.oracle.com/javase/tutorial/reflect/index.html
And finally, yes, the concepts are pretty much similar in other statically typed languages which support reflection (like C#). In dynamically typed languages, the use case described above is less necessary (since the compiler will allow any method to be called on any object, failing at runtime if it does not exist), but the second case of looking for methods which are marked or work in a certain way is still common.
Update from a comment:
The ability to inspect the code in the system and see object types is not reflection, but rather Type Introspection. Reflection is then the ability to make modifications at runtime by making use of introspection. The distinction is necessary here as some languages support introspection, but do not support reflection. One such example is C++
Reflection is a language's ability to inspect and dynamically call classes, methods, attributes, etc. at runtime.
For example, all objects in Java have the method getClass()
, which lets you determine the object's class even if you don't know it at compile time (e.g. if you declared it as an Object
) - this might seem trivial, but such reflection is not possible in less dynamic languages such as C++
. More advanced uses lets you list and call methods, constructors, etc.
Reflection is important since it lets you write programs that do not have to "know" everything at compile time, making them more dynamic, since they can be tied together at runtime. The code can be written against known interfaces, but the actual classes to be used can be instantiated using reflection from configuration files.
Lots of modern frameworks use reflection extensively for this very reason. Most other modern languages use reflection as well, and in scripting languages (such as Python) they are even more tightly integrated, since it feels more natural within the general programming model of those languages.
One of my favorite uses of reflection is the below Java dump method. It takes any object as a parameter and uses the Java reflection API to print out every field name and value.
import java.lang.reflect.Array;
import java.lang.reflect.Field;
public static String dump(Object o, int callCount) {
callCount++;
StringBuffer tabs = new StringBuffer();
for (int k = 0; k < callCount; k++) {
tabs.append("\t");
}
StringBuffer buffer = new StringBuffer();
Class oClass = o.getClass();
if (oClass.isArray()) {
buffer.append("\n");
buffer.append(tabs.toString());
buffer.append("[");
for (int i = 0; i < Array.getLength(o); i++) {
if (i < 0)
buffer.append(",");
Object value = Array.get(o, i);
if (value.getClass().isPrimitive() ||
value.getClass() == java.lang.Long.class ||
value.getClass() == java.lang.String.class ||
value.getClass() == java.lang.Integer.class ||
value.getClass() == java.lang.Boolean.class
) {
buffer.append(value);
} else {
buffer.append(dump(value, callCount));
}
}
buffer.append(tabs.toString());
buffer.append("]\n");
} else {
buffer.append("\n");
buffer.append(tabs.toString());
buffer.append("{\n");
while (oClass != null) {
Field[] fields = oClass.getDeclaredFields();
for (int i = 0; i < fields.length; i++) {
buffer.append(tabs.toString());
fields[i].setAccessible(true);
buffer.append(fields[i].getName());
buffer.append("=");
try {
Object value = fields[i].get(o);
if (value != null) {
if (value.getClass().isPrimitive() ||
value.getClass() == java.lang.Long.class ||
value.getClass() == java.lang.String.class ||
value.getClass() == java.lang.Integer.class ||
value.getClass() == java.lang.Boolean.class
) {
buffer.append(value);
} else {
buffer.append(dump(value, callCount));
}
}
} catch (IllegalAccessException e) {
buffer.append(e.getMessage());
}
buffer.append("\n");
}
oClass = oClass.getSuperclass();
}
buffer.append(tabs.toString());
buffer.append("}\n");
}
return buffer.toString();
}